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Story
Case Study
- Telegraph Media Group
- C.H. Robinson
- Zara (Inditex)
- Yahoo!
- World Bank
- Wipro
- Virginia Mason Medical Centre
- US Department of Defense
- UK Government Digital Service (GDS)
- Toyota Production System
- ThoughtWorks
- The Phoenix Project (fictional but influential)
- Tesco
- Target Canada
- Systematic Software Engineering
- Swedish Police
- Spotify's Squad Model
- Skype
- Siemens Health Services
- Seattle Children's Hospital
- SAP
- Sandvik
- Salesforce
- Saab Defence
- Red Cross
- Primavera (Oracle)
- Philips
- Nokia Networks
- Netflix
- National Public Radio (NPR)
- Microsoft Visual Studio Team Services
- Maersk Line
- Liberty Mutual
- LexisNexis
- LEGO Digital Solutions
- Lantech
- Knight Capital
- John Deere (separate from lean)
- John Deere
- Intel
- ING Bank's Agile Transformation
- Healthcare.gov (initial launch)
- FBI Sentinel Project
- FastCap
- Ericsson Eesti
- Ericsson
- Danske Bank
- Danaher Corporation
- Corbis (Microsoft)
- Cisco
- Capital One
- Bosch
- Boeing
- BMW Group
- BBC Worldwide
- Barclays Bank
- Australian Tax Office
- AOL
- Amazon
- Alcoa
- Adobe
- 3M
Demonstration
- XP Game
- Virtual LEGO Sprints
- Virtual Escape Rooms
- Value Stream Mapping Game
- Unit Testing Game with LEGO
- Toyota Production System Game
- Tower Building Game
- Timeline Retrospective
- Timeline Game
- Testing Game
- Test Demonstration
- Telephone Game / Chinese Whispers
- Survival at Sea Exercise
- Starfish Retrospective
- Spotify Squad Health Check
- Spaghetti Diagram Exercise
- Scrum Simulation with LEGO
- Scrum Penny Game
- Scrum at Scale Simulation
- Sailboat / Speedboat Retrospective
- Requirements Communication Game
- Remote Ball Point Game
- Release Train Game
- Psychological Safety Exercise
- Production Line Game
- Product Box
- Planning Poker
- Pivot or Persevere
- Pipeline Game
- Penny Game
- Paper Airplane Game
- Origami Game
- Online Planning Poker
- Nexus Simulation
- NASA Exercise
- Name Game
- Moving Motivators
- Miro/Mural Retrospectives
- Minimum Viable Product Game
- Meddlers Game
- Match Game
- Marshmallow Challenge
- Magic Estimation
- Mad Sad Glad Retrospective
- M&M/Skittles Game
- LEGO4SCRUM Game
- Lego Truck Building Game
- LEGO Game / LEGO City
- LEGO Flow Game
- Lean Startup Machine
- Lean LEGO Simulation
- Lean Coffee
- Kanban Pizza Game
- Kanban Board Game / Feature Mining
- KALM (Keep, Add, Less, More)
- Hypothesis Testing Game
- Human Knot
- Hot Air Balloon
- Hospital Capacity Game
- Helium Stick
- Happiness Door/Metric
- getKanban Board Game
- Fixed vs. Growth Mindset Exercise
- Estimation Game / Silent Grouping
- Egg Drop Challenge
- Dice Game (Goldratt's)
- Dice Game (Deming's Red Bead Experiment variation)
- Dependencies Game
- Delegation Poker
- Delegation Board
- Defect Game
- Conway's Law Game
- Coin Flip Game
- Chocolate Factory Game
- Celebration Grid
- Buy a Feature
- Bugs on the Windscreen Game
- Bucket System
- Bottleneck Game
- Blind Drawing Game
- Ball Point Game
- Airplane Factory
- Agile Fluency Game
- Affinity Estimation Game
- 7 Wastes Treasure Hunt
- 4Ls Retrospective
Tool
- Zoom
- VersionOne
- Trello
- Toggl
- Tempo Timesheets
- TeamRetro
- Targetprocess
- Smartsheet
- Slack
- SharePoint
- ScrumGenius
- Scrum@Scale tools
- Scrum Poker
- SAFe tools
- Retrium
- Rally
- Planning Poker
- Pivotal Tracker
- Notion
- Mural
- Monday.com
- Miro
- Microsoft Teams
- LeSS tools
- LeanKit
- Kanbanize
- Kanban Tool
- Jira Align
- Jira
- Jenkins
- Harvest
- GitLab
- GitHub
- FunRetro
- EasyRetro
- Confluence
- ClickUp
- CircleCI
- Azure DevOps
- Asana
Publication
- Crystal Clear: A Human-Powered Methodology for Small Teams
- Agile Project Management with Scrum
- Rapid Application Development
- Thinking in Systems
- 12 Bytes: How Artificial Intelligence Will Change the Way We Live and Love
- Notes on Nursing: What it is and What it is Not
- The Culture Map: Breaking Through the Invisible Boundaries of Global Business
- Emotional Intelligence: Why It Can Matter More Than IQ
- The Goal
- Scrum and XP from the Trenches
- Visual Grammar
- UX for Beginners
- User Story Mapping
- User Stories Applied: For Agile Software Development
- Universal Principles of Design
- Turn the Ship Around!
- This Is Lean
- Thinking, Fast and Slow
- The User Experience Team of One
- The Toyota Way
- The Scrum Guide
- The Scrum Field Guide: Practical Advice for Your First Year
- The Scrum Field Guide
- The Professional Scrum Master Guide
- The Professional Product Owner
- The Professional Agile Leader
- The Principles of Product Development Flow
- The Phoenix Project
- The Non-Designer's Design Book
- The New New Product Development Game
- The Machine That Changed the World
- The Lean Startup
- The Lean Product Playbook
- The Kanban Guide
- The Great ScrumMaster
- The Goal: A Process of Ongoing Improvement
- The Fifth Discipline : The Art and Practice of the Learning Organization
- The Elements of User Experience
- The Elements of Typographic Style
- The Design of Everyday Things
- The Demon-Haunted World: Science as a Candle in the Dark
- The Black Swan
- The Art of Thinking Clearly
- The Art of Agile Development
- The Agile Samurai: How Agile Masters Deliver Great Software
- The Agile Manifesto
- Succeeding with Agile: Software Development Using Scrum
- Succeeding with Agile
- Strategize
- So what IS Scrumban?
- Scrumban - Essays on Kanban Systems for Lean Software Development
- Scrumban
- Scrum: The Art of Doing Twice the Work in Half the Time
- Scrum Shortcuts Without Cutting Corners
- Scrum Product Ownership
- Scrum Mastery: From Good to Great Servant-Leadership
- Scrum Mastery
- Scrum Guide
- Rocket Surgery Made Easy
- Refactoring UI
- Radical Candor
- Predictably Irrational
- Powerful
- Personal Kanban: Mapping Work, Navigating Life
- Personal Kanban
- Observing the User Experience
- More Agile Testing
- Mobile First
- Mastering Professional Scrum
- Lean UX
- Lean Thinking: Banish Waste And Create Wealth In Your Corporation
- Lean Thinking
- Lean Software Development: An Agile Toolkit
- Lean from the Trenches
- Leading Lean Software Development
- Kanban: Successful Evolutionary Change for Your Technology Business
- Kanban Maturity Model
- Kanban from the Inside
- Kanban and Scrum: Making the Most of Both
- Inspired: How to Create Tech Products Customers Love
- Influence: The Psychology of Persuasion
- Implementing the Kanban Method using Scrum (a.k.a Scrum with a Kanban spirit)
- Implementing Lean Software Development: From Concept to Cash
- Implementing Lean Software Development
- Impact Mapping
- How to Think About Weird Things
- Grid Systems in Graphic Design
- Flow: The Psychology of Optimal Experience
- Factfulness
- Facilitating Professional Scrum Teams
- Extreme Programming Explained: Embrace Change
- Essential Scrum: A Practical Guide to the Most Popular Agile Process
- Essential Kanban Condensed
- Escaping the Build Trap
- Empowered
- Elastic Leadership
- Don't Make Me Think
- Designing with the Mind in Mind
- Designing Interfaces
- Critical Thinking: A Beginner's Guide
- Coaching Agile Teams
- Clean Agile: Back to Basics
- Atomic Design
- Asking the Right Questions
- Agile Retrospectives: Making Good Teams Great
- Agile Project Management With Kanban
- Agile Product Management with Scrum
- Agile Estimating and Planning
- Agile Coaching
- Actionable Agile Metrics for Predictability
- About Face: The Essentials of Interaction Design
- A Scrum Book: The Spirit of the Game
- 100 Things Every Designer Needs to Know About People
Organisation
- Tableau
- VersionOne (now Digital.ai Agility)
- Toyota Motor Corporation
- ThoughtWorks
- The DevOps Collective
- State of Agile Report
- Spotify
- Scrum@Scale Guide
- Scrum.org
- Scrum Inc.
- Scrum Alliance
- Scaled Agile Framework (SAFe)
- Project Management Institute (PMI)
- Mountain Goat Software
- Management 3.0
- Limited WIP Society
- Lean Kanban University (LKU)
- Lean Enterprise Institute (LEI)
- Large-Scale Scrum (LeSS)
- Kanban University
- Kanban Plus
- Jenkins Project
- ICAgile (International Consortium for Agile)
- GitLab
- GitHub
- Esther Derby Associates (EDA)
- Docker
- Disciplined Agile (DA)
- Basecamp (formerly 37signals)
- Atlassian
- AST (Association for Software Testing)
- Agile Coaching Institute
- Agile Alliance
Person
- Walter Shewhart
- Henry Ford
- Jeanette Winterson
- Susan Weinschenk
- Russell L. Ackoff
- Daniel Roos
- Mihaly Csikszentmihalyi
- Erin Meyer
- Daniel Goleman
- David Marquet
- Ada Lovelace
- Eric Brechner
- Miyamoto Musashi
- W. Edwards Deming
- Tom Poppendieck
- Roman Pichler
- Peter Senge
- Mary Poppendieck
- Lyssa Adkins
- Linda Rising
- Jurgen Appelo
- James Womack
- Henrik Kniberg
- Eric Ries
- Eli Goldratt
- Diana Larsen
- David J. Anderson
- Dave Snowden
- Daniel T. Jones
- Craig Larman
- Corey Ladas
- Bas Vodde
- Ward Cunningham
- Steve Mellor
- Ron Jeffries
- Robert C. Martin
- Mike Beedle
- Martin Fowler
- Kent Beck
- Jon Kern
- Jim Highsmith
- James Grenning
- Dave Thomas
- Brian Marick
- Arie van Bennekum
- Andrew Hunt
- Alistair Cockburn
- Dean Leffingwell
- Agile Manifesto Authors
- Peter Coad
- Jeff De Luca
- James Martin
- Eiji Toyoda
- Donella Meadows
- Ikujiro Nonaka
- Hirotaka Takeuchi
- Woody Zuill
- Taiichi Ohno
- Mike Cohn
- Jeff Patton
- Esther Derby
- Ken Schwaber
- Jeff Sutherland
- Florence Nightingale
- Abraham Maslow
Topic
- topic 4
- topic 3
- topic 2
- topic 1
- Ikigai
- Yokoten
- Work in Progress (WIP)
- White Space Ratio
- Waste Reduction
- Waste identification mindset
- Wa
- Visual communication
- Visual Clarity
- Visionary thinking
- Velocity
- Value Stream Mapping
- Users
- User Story Quality Checklist
- User Story 3 C's Card-Conversation-Confirmation
- User empathy and advocacy
- Understanding business constraints
- Transparency advocacy
- Traffic Sources
- Trade-off analysis
- Toyota Production System
- Touch Target Size Compliance
- TIMWOOD Waiting
- TIMWOOD Transportation
- TIMWOOD Overproduction
- TIMWOOD Over-processing
- TIMWOOD Motion
- TIMWOOD Inventory
- TIMWOOD Defects
- Time on Task
- Time management
- Throughput
- Thomas Kilmann Conflict Model
- Theory of Constraints
- Technical Debt
- Technical communication to non-technical audiences
- Team Happiness/Satisfaction
- Team Dynamics
- Team Capacity
- Team building
- Teaching ability
- Task Success Rate
- Task Completion Time
- Takt Time
- Systems thinking
- System Usability Scale (SUS)
- Strategic planning
- Storytelling
- Stakeholder management
- Stakeholder communication
- Stacey Complexity Model
- Sprint Review Checklist
- Sprint Retrospective Checklist
- Sprint Predictability
- Sprint Planning Checklist
- Sprint health indicators
- Sprint health
- Sprint Goal Success Rate
- Sprint Burndown
- Soikufu
- Software Crisis Overview
- Social awareness
- Situational awareness
- Site Search Usage
- Shu-Ha-Ri
- Shojinka
- Shitsuke
- Sessions
- Session Duration
- Service Level Agreement (SLA)
- Servant leadership
- Sensei
- Self-awareness
- Seiton
- Seiso
- Seiri
- Seiketsu
- Scrum vs Kanban
- Scrum Framework
- Scroll Depth
- Scaling Frameworks
- Scaled Scrum (optional)
- SAFe
- Root cause analysis patience
- Ringi
- Revenue per User
- Return on Investment
- Return on Ad Spend (ROAS)
- Respectful challenge of status quo
- Resistant organisations
- Resilience
- Removing impediments
- Removing blockers
- Removing barriers between stakeholders and Scrum Teams
- Release Burndown
- Relationship management
- Receiving and integrating critique
- Rapid Application Development (RAD)
- Providing feedback
- Protective advocacy for the team
- Protecting the team from distractions
- Project Life Cycle
- Project Fixed Time and Scope
- Project Fixed Time
- Project Fixed Scope
- Product Ownership
- Process optimisation thinking
- Process Cycle Efficiency
- Problem-solving creativity
- Prioritisation decision-making
- Principles of Flow
- Presenting and defending design decisions
- Poka-Yoke
- PDCA (Plan-Do-Check-Act)
- Patience in code reviews
- Patience
- Pair programming collaboration
- Pages per Session
- Page Views
- Overall Equipment Effectiveness (OEE)
- Organisational change facilitation
- Openness to feedback
- OOPSLA Conference
- Observation skills
- Obeya
- Nightingale Rose Diagram
- Nexus
- New vs Returning Users
- Net Promoter Score (NPS)
- Nemawashi
- Negotiation
- Navigation vs Search
- Multiple teams working together
- Muda-Mura-Muri
- MoSCoW Prioritisation
- Monozukuri
- Mobile Responsiveness
- Mieruka
- Metrics interpretation
- Metrics and Measurement
- Metrics : Transparency not Judgement
- Meeting facilitation best practices
- Mean Time to Recovery (MTTR)
- Manifesto for Agile Software Development
- LeSS
- Lean Thinking
- Lean Software Development
- Lean Manufacturing Principles
- Lead Time
- Landing Pages
- Knowledge sharing willingness
- Kata
- Kanban Practices
- Kanban Board Checklist
- Kanban Board
- Kanban
- Kaizen
- Kaikaku
- Jidoka
- Iterative Incremental Approach
- INVEST Model
- Inventory Turns
- Interface Response Time
- Influence without authority
- How to overcome resistance
- Hoshin Kanri
- Heijunka
- Heatmaps/Click Maps
- Health Radar
- Hansei
- Handling conflict
- Growth Mindset vs Fixed Mindset
- Goal Completion Rate
- Gemba
- Funnel Visualisation
- Font Readability Score
- Flow management awareness
- Flow Efficiency
- Flexibility in approach
- First Time Right (FTR)
- Fibonacci Sequence
- Feedback Loops
- Feature-driven Development (FDD)
- Facilitation Skills
- Extreme Programming (XP)
- Exit Rate
- Evolutionary change management
- Event Tracking
- Error Rate
- Epic and Release Tracking
- Empathy
- Emotional regulation
- Embracing change
- E-commerce Conversion Rate
- Dynamic Systems Development Method (DSDM)
- Distributed teams
- Disciplined Agile
- Diplomatic conflict mediation
- Device Category
- Design System Adoption
- Deployment Frequency
- Definition of Ready Checklist
- Definition of Ready
- Definition of Done Checklist
- Defect Density
- Decisiveness under uncertainty
- Dealing with impediments
- Data-driven decision making
- Daily Scrum Checklist
- Daily Kanban Checklist
- Cynefin Framework
- Cycle Time
- Customer Satisfaction Score
- Customer Satisfaction (CSAT)
- Customer empathy
- Customer Effort Score (CES)
- Curiosity about user behaviour
- Cumulative Flow Diagram
- Crystal Methodology
- Cross-functional collaboration
- Crimean War
- Cost per Acquisition (CPA)
- Coordination mechanisms
- Conversion Rate
- Continuous learning mindset
- Continuous improvement focus (Kaizen)
- Continuous Improvement Checklist
- Context Switching
- Constructive feedback delivery
- Consistency Score
- Conflict Resolution Techniques
- Conflict resolution
- Cone of Uncertainty
- Complexity model : Stacey Matrix
- Committed vs Completed
- Colour Contrast Ratio
- Collective code ownership mindset
- Collaborative policy making
- Collaborative design thinking
- Code Coverage
- Coaching the team and organisation
- Coaching techniques and models
- Coaching self-management and cross-functionality
- Coaching and mentoring
- Clear articulation of ideas
- Channel Performance
- Change Failure Rate
- Certification Preparation (if applicable)
- Cart Abandonment Rate
- Campaign Performance
- Business acumen
- Burndown charts
- Burndown and burnup charts
- Building team capability
- Building high-performing teams
- Bounce Rate
- Blocked Time
- Balancing user needs with business goals
- Backlog Refinement Checklist
- Average Page Load Time
- Average Order Value (AOV)
- Attention to detail
- Assertiveness
- Andon
- Agile vs Traditional Project Management
- Agile Project Forecasting
- Agile Mindset and Culture
- Agile Foundations
- Agile Estimation
- Adaptive Software Development (ASD)
- Active listening
- Accountability
- Accessibility Score
- Abandonment Rate
- Definition of Done
- Sprint Goal
- Product Goal
- Increment
- Sprint Backlog
- Product Backlog
- The Sprint
- Sprint Retrospective
- Sprint Review
- Daily Scrum
- Sprint Planning
- Scrum Master
- Developers
- Product Owner
- Scrum Values : Commitment-Focus-Openness-Respect-Courage
- Scrum Pillars : Transparency-Inspection-Adaptation